////////////////////////////////////////////////////////// // Item: Freeze Gun // // Item Type: Weapon // // Description: Our actual freeze gun. // ////////////////////////////////////////////////////////// class FreezeGun extends BioRifle; defaultproperties { FireModeClass(0)=Class'FreezeGun.FreezeGunBeam' // Primary fire fires our freeze beam FireModeClass(1)=Class'FreezeGun.FreezeGunAltFire' // Our secondary fire lobs freeze grenades Priority = 10; // This is our favorite weapon and it will take a very strong weapon to change from it Description="Invented by Dr. Freeze himself. Use with caution" PickupClass=Class'FreezeGun.FreezeGunPickUp' ItemName="Freeze Gun" }