////////////////////////////////////////////////////////// // Item: Freeze Gun Pickup // // Item Type: Weapon Pickup // // Description: This is what the player will // // run over to pickup the item. // ////////////////////////////////////////////////////////// class FreezeGunPickUp extends BioRiflePickup; defaultproperties { InventoryType=Class'FreezeGun.FreezeGun' PickupMessage="You got the Freeze Gun" DrawScale=0.700000 }