Kenneth J. Stojevich
1823 Victoria St N , Roseville , MN 55113

Cell: [651] 335 – 2252     Home: [651] 489 – 8796

Email: ken@kenstojevich.com Web Site Portfolio: http://www.kenstojevich.com

Objective

To obtain a position within the development pipeline to help utilize and develop my current visual and technical proficiencies.

Skills

·     Programming Languages: C++, Perl, Python, Renderman Shading Language, MEL Script, Actionscript, Unreal Script, Bash Shell Scripting, Java, XML

·     Operating Systems: Windows, Linux, Irix, Unix, Mac OSX

·     Software: Visual Studio .Net, QT, Maya, 3D Studio Max, Softimage XSI, Valve’s Source Engine and Hammer Level Editor, Unreal Editor, Photoshop, Final Cut Pro, Flash, After Effects, Premiere, Vegas, Acid, Sound Forge, Flash, Microsoft Office

·     Visual: 3D modeling, animation, rigging, lighting, texturing, rendering in-game and movie environments, motion capture data editing

Job Experience

Interactive Developer – Pixel Farm Interactive

·     Developed a variety of dynamic Actionscript based assets to be built upon and customized for client’s needs

·     Work with artists to create dynamic user interfaces for interactive web sites and games

·     Created dynamic Flash environments for interactive web sites and games

·     Document all aspects for projects from beginning to end

·     QC all projects thoroughly and develop a precise plan of action any finds

2006 - Present

 

Intern – Dark Voodoo Studios

·     Programmed game in Flash

·     Ported mobile applications and games using Java

·     Created project plan and documentation for projectst

01/2006 - 05/2006

Games and Painting Specialist – Games Workshop

·     Provided customer support for army building and painting questions

·     Assisted customers with product and accessory questions

·     Planned and ran full story based campaigns and tournaments

2003 - 2004

Education

Bachelor of Science, Visual and Game Programming

The Art Institute of California – San Francisco

·     Senior Project – Built a real-time texture editor for 3D meshes using OpenGL and the QT framework

·     Renderman – Used Renderman Artist Tools to light and shade an automobile and composite it onto a 2D image.  Wrote custom Slim templates and shaders

·     Visual Simulations – Created the raytracer framework for a renderer in C++

·     3D Scripting – Wrote Maya expression to animate a believable animated wing 

·     Scripting – Parsed files and input using regular expressions in Perl, Python, and the Bash Shell.  Wrote Python scripts to execute and edit Maya scenes using the command line version of Maya

·     Rigging – Rigged an exaggerated human face and mechanical rigs

·     Game Prototyping – Worked in a team of nine people to create a third-person shooter using Valve’s Source and Hammer editor

·     Game Design – Created an original idea and wrote full design document

·     Tools – Using OpenGL created a 3D model viewer and material editor using exported models in obj format

 2006

 

Certificate, Computer Animation Design

Minnesota School of Computer Imagin

·     2D Drawing – Used multiple mediums for life, anatomy, and abstract drawing

·     3D Modeling – Modeled scenes and basic characters in Softimage 3D

·     3D Animation – Animated various motions using a simple character

·     Post Production – Used Final Cut Pro and Sound Forge to create sounds and compile down to final video with effects

1999

 

 

 

A+, N+, CCNA Certifications

Tech Skills

2001


My resume in other formats
Resume (*.pdf)    Resume (*.doc)