Skills |
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Programming
Languages: C++, Perl, Python, Renderman Shading Language, MEL Script, Actionscript, Unreal Script, Bash Shell Scripting, Java, XML
·
Operating
Systems: Windows, Linux, Irix, Unix, Mac OSX
·
Software:
Visual Studio .Net, QT, Maya, 3D Studio Max, Softimage XSI, Valves Source
Engine and Hammer Level Editor, Unreal Editor, Photoshop, Final Cut Pro,
Flash, After Effects, Premiere, Vegas, Acid, Sound Forge, Flash, Microsoft Office
·
Visual:
3D modeling, animation, rigging, lighting, texturing, rendering in-game and
movie environments, motion capture data editing |
Job Experience |
Interactive Developer Pixel Farm Interactive
·
Developed a variety of dynamic Actionscript based assets to be built upon and customized for clients needs
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Work with artists to create dynamic user interfaces for interactive web sites and games
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Created dynamic Flash environments for interactive web sites and games
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Document all aspects for projects from beginning to end
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QC all projects thoroughly and develop a precise plan of action any finds |
2006 - Present
|
Education
|
Bachelor of Science, Visual and
Game Programming
The Art Institute of
California
San Francisco
·
Senior Project Built a real-time texture
editor for 3D meshes using OpenGL and the QT framework
·
Renderman Used Renderman Artist Tools to light
and shade an automobile and composite it onto a 2D image. Wrote custom Slim templates and shaders
·
Visual Simulations Created the raytracer
framework for a renderer in C++
·
3D Scripting Wrote Maya expression to animate
a believable animated wing
·
Scripting Parsed files and input using regular expressions in Perl, Python, and the Bash Shell. Wrote Python scripts to execute and edit Maya scenes using the command line version of Maya
·
Rigging Rigged an exaggerated human face and
mechanical rigs
·
Game Prototyping Worked in a team of nine
people to create a third-person shooter using Valves Source and Hammer
editor
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Game Design Created an original idea and
wrote full design document
·
Tools Using OpenGL created a 3D model viewer
and material editor using exported models in obj format |
2006
|
|
Certificate,
Computer Animation Design
Minnesota
School
of Computer Imagin
·
2D Drawing Used multiple mediums for life,
anatomy, and abstract drawing
·
3D Modeling Modeled scenes and basic
characters in Softimage 3D
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3D Animation Animated various motions using
a simple character
·
Post Production Used Final Cut Pro and Sound
Forge to create sounds and compile down to final video with effects |
1999
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