|
|
suzieQ![]() This is what it might look like when you load up a mesh with a blank texture only consisting of your UV map. Painting in suzieQ![]() Here is some painting going on in suzieQ. You can see how the texture window relates to the actual texture on the 3D mesh. Viewing the Mesh in suzieQ![]() Since you cannot see all angles of your mesh at once, you may need to rotate the mesh or even scale it. This gives you the freedom to rotate the mesh around a single axis at a time or draw your object solid or wireframe (see next screenshot). Wireframe with Textures![]() This one here is showing how this is so magical you can draw your texture directly on your mesh in a wireframe mode, isnt' that neat. All Works ©2006 Kenneth Stojevich |