Welcome to my portfolio page. I Ken Stojevich am a graduate from the Art Institute of California -- San Francisco in Visual and Game programming. I am a technical artist, and have skills covering C++ programming, scripting (various languages), modeling, shading, rigging, animating, and photogtaphy. My ideal work environment in the pipeline and will be able to expand my current visual and technical proficiencies.

Here you will see many of my works and skills on display here, feel free to check them out. Also on display is my demo reel (in three resolutions) and portfolio book as well. Enjoy the visit, and feel free to contact me.

XtractaursTM was my most recent project I worked on when with Zemnot, INC. The game was developed for Mattel and involves an external USB device that allows you to extract DNA from dino toys you buy. This DNA is then used to create customized dino hybrids in the game. Then take on the various mini games and battle game to level up your account and dinos.

Trillion Dollar Bailout is the second full game I developed for Freaky Tiki Productions and Addicting Games. This game had a very tight deadline of roughly two weeks. The development team was myself and one artist Matt Coffee. This was a comedic take on Obama's bailout he pushed through shortly after taking office and you take on the role of deciding who receives bailout money and who does not (TIP: bailout the people not the greedy corporate CEOs).

Battleground States 2008 is the first full game I developed doing some contract work for Freaky Tiki Productions and Addicting Games. The game was developed in a month's time frame and with one artist and is a comedic take on the 2008 election where you take control of your favorite candidate and try to win.

VISI Advergame - Interstellar Pizza Express is an advergame I was lead developer on. If you have seen Lemonade Stand before it is a take on that style of gameplay. You are taking on the roll of an owner of a space pizza business and you must decide to do an in house server setup for taking online orders, or have VISI host everything. There are options for buying and upgrading various options for protection from the various situations that can occur depending on what elements of protection you have in place which can help or hurt your online pizza sales.

Best Buy for Business was I worked on at Pixel Farm Interactive for Best Buy's Best Buy for Business division. It was to inform businesses of the benefits of Windows Vista, Microsoft Office Small Business 2007, and Microsoft OFfice Live. The video involved a live actor we shot with a backdrop that was we removed in post and had it look like he was interacting with the Flash animation. This was tricky as not only were the videos large but the timing had to be perfect while working on all connection types.

suzieQ is a realtime texture painter that I am working on. I am developing suzieQ in Visual Studio .Net in C++ and I have implemented QT architecture for suzieQ's user interface.

Twonky is the name of a ray traced renderer that I developed in Visual Studio .Net from scratch completely in C++. Twonky takes basic scenes from a simple input text file, and outputs all renders to a targa image.

The Spider Rig you see here is a rig and UI I created for my final project in my Advanced Rigging class. The entire model has a variety of tools and gadgets that are hidden within the body that I rigged as well. The UI works side by side with the joint controllers for full control of the spider.






Here a facial rig I did as well as fully created and linked the UI for full user interaction. The rig is quite small actually and I created over 25 blend shapes to get a wide variety of facial elements.

The Audi TT you see here was composited onto a 2D image. I utilized advanced shading techniques like ambient occlusion, and created a full environmental map for realistic reflections.

The image here is a single sampling of my photography. This image in particular is a shot I took at midnight with infrared film, I have a wide range of photographs I have taken, all in black and white format. Many of them I developed and enlarged myself, and none of them are "Photoshoped".