Welcome to my portfolio page. I Ken Stojevich am a graduate from the Art Institute of California -- San Francisco in Visual and Game programming. I am a technical artist, and have skills covering C++ programming, scripting (various languages), modeling, shading, rigging, animating, and photogtaphy. My ideal work environment in the pipeline and will be able to expand my current visual and technical proficiencies.

Here you will see many of my works and skills on display here, feel free to check them out. Also on display is my demo reel (in three resolutions) and portfolio book as well. Enjoy the visit, and feel free to contact me.

Some exciting updates here for everyone's viewing pleasure. The first being a great Advergame I was lead developer on for VISI a large ISP here in the Twin Cities area, check it out here. Second being I just launched the first of hopefully many games done on the side for Freaky Tiki Productions, check that out here. Lastly, even though this is an old project it was a very difficult one to manage in Flash dealing with controlling the Flash movie in order for it to line up and work with the video shot of an actor "interacting" with everything, and check that one out here.

Battleground States 2008 is the first full game I developed doing some contract work for Freaky Tiki Productions and Addicting Games. The game was developed in a month's time frame and with one artist and is a comedic take on the 2008 election where you take control of your favorite candidate and try to win.





suzieQ is a realtime texture painter that I am working on. I am developing suzieQ in Visual Studio .Net in C++ and I have implemented QT architecture for suzieQ's user interface.






Twonky is the name of a ray traced renderer that I developed in Visual Studio .Net from scratch completely in C++. Twonky takes basic scenes from a simple input text file, and outputs all renders to a targa image.









The Spider Rig you see here is a rig and UI I created for my final project in my Advanced Rigging class. The entire model has a variety of tools and gadgets that are hidden within the body that I rigged as well. The UI works side by side with the joint controllers for full control of the spider.






Here a facial rig I did as well as fully created and linked the UI for full user interaction. The rig is quite small actually and I created over 25 blend shapes to get a wide variety of facial elements.









The Audi TT you see here was composited onto a 2D image. I utilized advanced shading techniques like ambient occlusion, and created a full environmental map for realistic reflections.










What you see here is a single sampling of my photography. This image in particular is a shot I took at midnight with infrared film, I have a wide range of photographs I have taken, all in black and white format. Many of them I developed and enlarged myself, and none of them are Photoshoped.

All Works ©2006 Kenneth Stojevich