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Battleground States 2008 is the first full game I developed doing some contract work for Freaky Tiki Productions and Addicting Games. The game was developed in a month's time frame and with one artist and is a comedic take on the 2008 election where you take control of your favorite candidate and try to win.
suzieQ is a realtime texture painter
that I am working on. I am developing suzieQ in Visual Studio .Net in C++ and I have implemented QT architecture for suzieQ's user interface. Twonky is the name of a ray traced renderer that I developed in Visual Studio .Net from scratch completely in C++. Twonky takes basic scenes from a simple input text file, and outputs all renders to a targa image. The Spider Rig you see here is a rig and UI I created for my final project in my Advanced Rigging class. The entire model has a variety of tools and gadgets that are hidden within the body that I rigged as well. The UI works side by side with the joint controllers for full control of the spider. Here a facial rig I did as well as fully created and linked the UI for full user interaction. The rig is quite small actually and I created over 25 blend shapes to get a wide variety of facial elements. The Audi TT you see here was composited onto a 2D image. I utilized advanced shading techniques like ambient occlusion, and created a full environmental map for realistic reflections. What you see here is a single sampling of my photography. This image in particular is a shot I took at midnight with infrared film, I have a wide range of photographs I have taken, all in black and white format. Many of them I developed and enlarged myself, and none of them are Photoshoped. |
All Works ©2006 Kenneth Stojevich